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    <title>MaplePrimes - Maplesoft Blog - Posts by Dr. Gilbert Lai</title>
    <link>http://www.mapleprimes.com/maplesoftblog/contributors/myGL</link>
    <language>en-us</language>
    <copyright>2026 Maplesoft, A Division of Waterloo Maple Inc.</copyright>
    <generator>Maplesoft Document System</generator>
    <lastBuildDate>Tue, 09 Jun 2026 09:29:01 GMT</lastBuildDate>
    <pubDate>Tue, 09 Jun 2026 09:29:01 GMT</pubDate>
    <itunes:subtitle />
    <itunes:summary />
    <description>The latest posts on the Maplesoft Blog by Dr. Gilbert Lai</description>
    <image>
      <url>518_Gilbert.jpg</url>
      <title>MaplePrimes - Maplesoft Blog - Posts by Dr. Gilbert Lai</title>
      <link>http://www.mapleprimes.com/maplesoftblog/contributors/myGL</link>
    </image>
    <item>
      <title>Rebound Rumble: That's a Wrap!</title>
      <link>http://www.mapleprimes.com/maplesoftblog/131888-Rebound-Rumble-Thats-A-Wrap?ref=Feed:MaplePrimes:Maplesoft%20Blog:Member</link>
      <itunes:summary>&lt;p&gt;&lt;em&gt;&lt;em&gt;Dr. Gilbert Lai is a mentor for the FIRST Robotics team SWAT 771. He is helping an all girls team from grades 7-12 design a basketball-shooting robot for this year&amp;rsquo;s annual FIRST Robotics Competition. Dr. Lai is using MapleSim and Maple to help the team understand the principles involved and design their robot. This blog post is part of a series that chronicles the progress of the team. &amp;nbsp;Posts in the series include:&lt;/em&gt;&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Part 1 -&amp;nbsp;...&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;</itunes:summary>
      <description>&lt;p&gt;&lt;em&gt;&lt;em&gt;Dr. Gilbert Lai is a mentor for the FIRST Robotics team SWAT 771. He is helping an all girls team from grades 7-12 design a basketball-shooting robot for this year&amp;rsquo;s annual FIRST Robotics Competition. Dr. Lai is using MapleSim and Maple to help the team understand the principles involved and design their robot. This blog post is part of a series that chronicles the progress of the team. &amp;nbsp;Posts in the series include:&lt;/em&gt;&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Part 1 -&amp;nbsp;...&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <guid>131888</guid>
      <pubDate>Mon, 19 Mar 2012 23:13:18 Z</pubDate>
      <itunes:author>Gilbert Lai</itunes:author>
      <author>Gilbert Lai</author>
    </item>
    <item>
      <title>Rebound Rumble: To Drive or Not to Drive</title>
      <link>http://www.mapleprimes.com/maplesoftblog/130792-Rebound-Rumble-To-Drive-Or-Not-To-Drive?ref=Feed:MaplePrimes:Maplesoft%20Blog:Member</link>
      <itunes:summary>&lt;p&gt;&lt;em&gt;Dr. Gilbert Lai is a mentor for the FIRST Robotics team SWAT 771. He is helping an all girls team from grades 7-12 design a basketball-shooting robot for this year&amp;rsquo;s annual FIRST Robotics Competition. Dr. Lai is using MapleSim and Maple to help the team understand the principles involved and design their robot. This blog post is part of a series that chronicles the progress of the team. &amp;nbsp;Posts in the series include:&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Part 1 -&amp;nbsp;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;</itunes:summary>
      <description>&lt;p&gt;&lt;em&gt;Dr. Gilbert Lai is a mentor for the FIRST Robotics team SWAT 771. He is helping an all girls team from grades 7-12 design a basketball-shooting robot for this year&amp;rsquo;s annual FIRST Robotics Competition. Dr. Lai is using MapleSim and Maple to help the team understand the principles involved and design their robot. This blog post is part of a series that chronicles the progress of the team. &amp;nbsp;Posts in the series include:&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Part 1 -&amp;nbsp;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <guid>130792</guid>
      <pubDate>Fri, 17 Feb 2012 01:00:25 Z</pubDate>
      <itunes:author>Gilbert Lai</itunes:author>
      <author>Gilbert Lai</author>
    </item>
    <item>
      <title>Rebound Rumble: MapleSim Ball Shooting Model for FIRST Robotics 2012</title>
      <link>http://www.mapleprimes.com/maplesoftblog/130126-Rebound-Rumble-MapleSim-Ball-Shooting?ref=Feed:MaplePrimes:Maplesoft%20Blog:Member</link>
      <itunes:summary>&lt;p&gt;&lt;em&gt;Dr. Gilbert Lai is a mentor for the FIRST Robotics team SWAT 771. He is helping an all girls team from grades 7-12 design a basketball-shooting robot for this year&amp;rsquo;s annual FIRST Robotics Competition. Dr. Lai is using MapleSim and Maple to help the team understand the principles involved and design their robot. This blog post is part of a series that chronicles the progress of the team. &amp;nbsp;Posts in the series include:&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Part 1 -&amp;nbsp;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;</itunes:summary>
      <description>&lt;p&gt;&lt;em&gt;Dr. Gilbert Lai is a mentor for the FIRST Robotics team SWAT 771. He is helping an all girls team from grades 7-12 design a basketball-shooting robot for this year&amp;rsquo;s annual FIRST Robotics Competition. Dr. Lai is using MapleSim and Maple to help the team understand the principles involved and design their robot. This blog post is part of a series that chronicles the progress of the team. &amp;nbsp;Posts in the series include:&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Part 1 -&amp;nbsp;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <guid>130126</guid>
      <pubDate>Sat, 28 Jan 2012 02:51:34 Z</pubDate>
      <itunes:author>Gilbert Lai</itunes:author>
      <author>Gilbert Lai</author>
    </item>
    <item>
      <title>MapleSim and Planetary Motions</title>
      <link>http://www.mapleprimes.com/maplesoftblog/82958-MapleSim-And-Planetary-Motions?ref=Feed:MaplePrimes:Maplesoft%20Blog:Member</link>
      <itunes:summary>&lt;p class="MsoNormal"&gt;&lt;em&gt;Our solar system was created in three hours&lt;/em&gt;&amp;hellip; well, at least that was how  long it took for me to create a model of it in MapleSim. This process started  out as an inquiry from a MapleSim user asking if MapleSim can be used to model planetary motions, through the use of Newton&amp;rsquo;s law of gravity. I view  this kind of inquiry as both a challenge (any time someone asks &amp;ldquo;can MapleSim do  such and such&amp;rdquo; it is an automatic invitation for us Applications Engineers to try  it out &lt;span&gt;J&lt;/span&gt; ), and an opportunity to  learn new things.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;While I am somewhat fascinated by astronomy (who isn&amp;rsquo;t dazzled by all of those  pretty photos of various celestial bodies in the universe?!), I have never  developed a keen interest in it.&amp;nbsp; That can be partially attributed to the fact that I  grew up in a city that never sleeps, which means serious light pollution (I  didn&amp;rsquo;t realize how beautiful the night sky was and how bright the stars can be  until my teenage years on a family camping trip&amp;hellip;&amp;nbsp; but that&amp;rsquo;s another story).  The aspect of astronomy that I understand tells me that the law of gravity  applies, to a certain extent, and that the magnitude of the numeric values that  we are dealing with (for planetary motion simulation) is astronomical! So for  me, these are the two key issues that will need to be addressed when creating a  MapleSim model.&lt;/p&gt;</itunes:summary>
      <description>&lt;p class="MsoNormal"&gt;&lt;em&gt;Our solar system was created in three hours&lt;/em&gt;&amp;hellip; well, at least that was how  long it took for me to create a model of it in MapleSim. This process started  out as an inquiry from a MapleSim user asking if MapleSim can be used to model planetary motions, through the use of Newton&amp;rsquo;s law of gravity. I view  this kind of inquiry as both a challenge (any time someone asks &amp;ldquo;can MapleSim do  such and such&amp;rdquo; it is an automatic invitation for us Applications Engineers to try  it out &lt;span&gt;J&lt;/span&gt; ), and an opportunity to  learn new things.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;While I am somewhat fascinated by astronomy (who isn&amp;rsquo;t dazzled by all of those  pretty photos of various celestial bodies in the universe?!), I have never  developed a keen interest in it.&amp;nbsp; That can be partially attributed to the fact that I  grew up in a city that never sleeps, which means serious light pollution (I  didn&amp;rsquo;t realize how beautiful the night sky was and how bright the stars can be  until my teenage years on a family camping trip&amp;hellip;&amp;nbsp; but that&amp;rsquo;s another story).  The aspect of astronomy that I understand tells me that the law of gravity  applies, to a certain extent, and that the magnitude of the numeric values that  we are dealing with (for planetary motion simulation) is astronomical! So for  me, these are the two key issues that will need to be addressed when creating a  MapleSim model.&lt;/p&gt;</description>
      <guid>82958</guid>
      <pubDate>Tue, 04 May 2010 17:52:51 Z</pubDate>
      <itunes:author>Dr Gilbert Lai</itunes:author>
      <author>Dr Gilbert Lai</author>
    </item>
    <item>
      <title>Working On My Contacts: Contact Modeling in MapleSim</title>
      <link>http://www.mapleprimes.com/maplesoftblog/35006-Working-On-My-Contacts-Contact-Modeling?ref=Feed:MaplePrimes:Maplesoft%20Blog:Member</link>
      <itunes:summary>&lt;p&gt;A few months ago, I needed to prepare for a customer on-site training session. As part of the request for topics to be covered during the training, my contact there wanted to talk about contact! Contact models are important for multi-body systems because it is about the interactions between objects.&amp;nbsp; An important example of a contact model is a tire component that interacts with the road. In this case, the training topic requested was a more generic question: &amp;ldquo;how to create contact models in MapleSim&amp;rdquo;.&amp;nbsp; There are, of course, lots of examples available within MapleSim that contain contact models already. Two particular examples came to mind: 1) the bouncing ball; and 2) the catapult. However, this being a training session, simply presenting the example models would not accomplish the purpose of the session. So I broadened my scope and turned my attention to the question: &amp;ldquo;how does one model contact in general?&amp;rdquo;&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;A few months ago, I needed to prepare for a customer on-site training session. As part of the request for topics to be covered during the training, my contact there wanted to talk about contact! Contact models are important for multi-body systems because it is about the interactions between objects.&amp;nbsp; An important example of a contact model is a tire component that interacts with the road. In this case, the training topic requested was a more generic question: &amp;ldquo;how to create contact models in MapleSim&amp;rdquo;.&amp;nbsp; There are, of course, lots of examples available within MapleSim that contain contact models already. Two particular examples came to mind: 1) the bouncing ball; and 2) the catapult. However, this being a training session, simply presenting the example models would not accomplish the purpose of the session. So I broadened my scope and turned my attention to the question: &amp;ldquo;how does one model contact in general?&amp;rdquo;&lt;/p&gt;</description>
      <guid>35006</guid>
      <pubDate>Wed, 23 Dec 2009 14:17:47 Z</pubDate>
      <itunes:author>Gilbert Lai</itunes:author>
      <author>Gilbert Lai</author>
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