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    <title>MaplePrimes - comments on Post, Animations in Maple lacking something</title>
    <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something</link>
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    <lastBuildDate>Tue, 16 Jun 2026 01:46:49 GMT</lastBuildDate>
    <pubDate>Tue, 16 Jun 2026 01:46:49 GMT</pubDate>
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    <description>The latest comments added to the Post, Animations in Maple lacking something</description>
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      <url>http://www.mapleprimes.com/images/mapleprimeswhite.jpg</url>
      <title>MaplePrimes - comments on Post, Animations in Maple lacking something</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something</link>
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      <title>comments</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something?ref=Feed:MaplePrimes:Animations in Maple lacking something:Comments#comment138645</link>
      <itunes:summary>&lt;p&gt;I've previously expressed some &lt;a href="http://www.mapleprimes.com/questions/131245-Parabolic-Reflections--Can-The-Code-Be-Faster#comment131261"&gt;thoughts&lt;/a&gt; on the general topic of your point a) about memory performance.&lt;/p&gt;
&lt;p&gt;acer&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Animations in Maple lacking something</description>
      <guid>138645</guid>
      <pubDate>Sun, 21 Oct 2012 10:53:55 Z</pubDate>
      <itunes:author>acer</itunes:author>
      <author>acer</author>
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      <title>Old fashioned</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something?ref=Feed:MaplePrimes:Animations in Maple lacking something:Comments#comment138650</link>
      <itunes:summary>&lt;p&gt;Acer, I read your previous comments you linked to. I am delighted to know that you also think Maple animations are old fashioned and ready for a brushup! Today I use Geogebra for animations, but I would have preperred producing them in Maple!&lt;/p&gt;
&lt;p&gt;Erik&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Animations in Maple lacking something</description>
      <guid>138650</guid>
      <pubDate>Sun, 21 Oct 2012 18:27:58 Z</pubDate>
      <itunes:author>erik10</itunes:author>
      <author>erik10</author>
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      <title>On the fly</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something?ref=Feed:MaplePrimes:Animations in Maple lacking something:Comments#comment138660</link>
      <itunes:summary>&lt;p&gt;Good point/post.&amp;nbsp; I had asked about doing on the fly animations here &lt;a href="http://www.mapleprimes.com/questions/98771-How-To-Simulate-Or-Animate-On-The-Fly"&gt;http://www.mapleprimes.com/questions/98771-How-To-Simulate-Or-Animate-On-The-Fly&lt;/a&gt;&amp;nbsp; It is possible in maplets.&amp;nbsp; I wonder if it is possible otherwise?&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Animations in Maple lacking something</description>
      <guid>138660</guid>
      <pubDate>Mon, 22 Oct 2012 05:16:12 Z</pubDate>
      <itunes:author>Christopher2222</itunes:author>
      <author>Christopher2222</author>
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      <title>stuck in old paradigm</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something?ref=Feed:MaplePrimes:Animations in Maple lacking something:Comments#comment138662</link>
      <itunes:summary>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something#comment138660"&gt;@Christopher2222&lt;/a&gt;&amp;nbsp;I suspect that&amp;nbsp;in your vision of animation-on-the-fly&amp;nbsp;you may be a little stuck, conceptually, in the old paradigm of animation. Yes, it is desirable to have the animated display start right away, but there is more to it than that.&lt;/p&gt;
&lt;p&gt;If you don't need to export the "animation", then you don't likely need to record and save all the frames (ie. all together).&amp;nbsp;In terms of frame-on-demand animation, there could be no frames stored at all.&lt;/p&gt;
&lt;p&gt;There are other advantages to this, besides memory savings.&lt;/p&gt;
&lt;p&gt;Consider an animation with 2 parameters which vary in time. And I don't just mean that they vary on different time scales, or as different functions of time ("time" being the master concept of progression, ie. timestamp=frame number). Rather, I mean that each could stay as the parameter-of-animation, while all or some of the other(s) could become active but nonanimating.&lt;/p&gt;
&lt;p&gt;I don't remember if I ever shared this kind of worksheet here. Disregard the aesthetic look-and-feel, and consider the prototype functionality. While the animation is running either or both of the parameter sliders can progress in time. But with a simple checkbox click either of them could be decoupled from time, and made nonanimated. But a nonanimated parameter could still be active(!). By this I mean that a nonanimating slider could still be moved manually, and the updated parameter value get used, even while the rest of the animation continues.&lt;/p&gt;
&lt;p&gt;&lt;a href="/view.aspx?sf=138662/445019/sinusanimation2.mw"&gt;sinusanimation2.mw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In the attached worksheet, press the Play button to begin. While it animates the "animate" checkboxes beside either slider can be toggled off and on. But even while a slider's "animate" checkbox is toggled off that slider can still be moved, manually, and the ongoing frames of the animation will use that slider's new values.&lt;/p&gt;
&lt;p&gt;This is a simple example, of course. More involved examples could have more parameters. And there are different models of behaviour for what happens when a nonanimating slider gets toggled to "animate": it could catch up to the others, or it could proceed from its current state at the same "rate" as the others, or it could proceed from its current state and attain its final value in sync with the other sliders, etc, etc.&lt;/p&gt;
&lt;p&gt;In this paradigm of frame-on-demand, in GUI Components, it's not necessarily desirable to record all the frames if you don't want to export. Saving all frames -- if they are not needed -- is just a big waste of memory. (Of course, a mechanism to record the frames would be easy to program into this.)&lt;/p&gt;
&lt;p&gt;(If anyone is interested, I started thinking seriously about this topic after &lt;a href="http://www.mapleprimes.com/posts/119858-Faster-Than-DEplot"&gt;this&lt;/a&gt; Post. But I forget when I first started. It may have been quite some years ago.)&lt;/p&gt;
&lt;p&gt;acer&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Animations in Maple lacking something</description>
      <guid>138662</guid>
      <pubDate>Mon, 22 Oct 2012 07:31:07 Z</pubDate>
      <itunes:author>acer</itunes:author>
      <author>acer</author>
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      <title>try animate</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something?ref=Feed:MaplePrimes:Animations in Maple lacking something:Comments#comment138705</link>
      <itunes:summary>&lt;p&gt;@erik10&amp;nbsp; Are you exporting the graph animation in GIF format? I get a 210 kB file with M12.&amp;nbsp; You could try just animate command using plot and you'll get a nice graph without having to specify numpoints.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;with(plots):&lt;br&gt;x:=t-&amp;gt;t*cos(t):&lt;br&gt;y:=t-&amp;gt;t*sin(t):&lt;br&gt;animate(plot,[[x(t),y(t),t=0..A]],A=0..30)&lt;/p&gt;
&lt;p&gt;&lt;a href="/view.aspx?sf=138705/445099/spiral_graph3.jpeg"&gt;&lt;img src="/view.aspx?sf=138705/445099/spiral_graph3.jpeg" alt=""&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Due to the nature of higher level mathematical software, it isn't always straight forward. &lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Animations in Maple lacking something</description>
      <guid>138705</guid>
      <pubDate>Tue, 23 Oct 2012 05:03:01 Z</pubDate>
      <itunes:author>Christopher2222</itunes:author>
      <author>Christopher2222</author>
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      <title>Explore might be useful</title>
      <link>http://www.mapleprimes.com/posts/138641-Animations-In-Maple-Lacking-Something?ref=Feed:MaplePrimes:Animations in Maple lacking something:Comments#comment138741</link>
      <itunes:summary>&lt;p&gt;You might know about the "Explore" command - it also might be helpful with what you're trying to do (note worsheets that are "Explore"ed can be saved and reloaded).&lt;/p&gt;
&lt;p&gt;Two great ways that make it extra useful (at least for me) are:&lt;/p&gt;
&lt;p&gt;1) explore a function, explained here (see pagan's asnwer)&lt;br&gt;&lt;a href="http://www.mapleprimes.com/questions/129250-How-To-Explore-A-Procedure-"&gt;http://www.mapleprimes.com/questions/129250-How-To-Explore-A-Procedure-&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;and&lt;/p&gt;
&lt;p&gt;2) add the ability to define variables and ranges to explore, programatically (see acer's answer):&lt;br&gt;&lt;a href="http://www.mapleprimes.com/questions/125305-Explore-Command"&gt;http://www.mapleprimes.com/questions/125305-Explore-Command&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Animations in Maple lacking something</description>
      <guid>138741</guid>
      <pubDate>Wed, 24 Oct 2012 01:39:05 Z</pubDate>
      <itunes:author>itsme</itunes:author>
      <author>itsme</author>
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