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    <title>MaplePrimes - comments on Post, MRB Constant H</title>
    <link>http://www.mapleprimes.com/posts/35512-MRB-Constant-H</link>
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    <copyright>2026 Maplesoft, A Division of Waterloo Maple Inc.</copyright>
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    <pubDate>Sun, 14 Jun 2026 02:40:13 GMT</pubDate>
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    <itunes:summary />
    <description>The latest comments added to the Post, MRB Constant H</description>
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      <url>http://www.mapleprimes.com/images/mapleprimeswhite.jpg</url>
      <title>MaplePrimes - comments on Post, MRB Constant H</title>
      <link>http://www.mapleprimes.com/posts/35512-MRB-Constant-H</link>
    </image>
    <item>
      <title>Consider the diagram at</title>
      <link>http://www.mapleprimes.com/posts/35512-MRB-Constant-H?ref=Feed:MaplePrimes:MRB Constant H:Comments#comment44126</link>
      <itunes:summary>&lt;p&gt;Consider the diagram at &lt;a href="http://www.marvinrayburns.com/what_is_mrb.pdf"&gt;http://www.marvinrayburns.com/what_is_mrb.pdf&lt;/a&gt;.&lt;br /&gt;
It starts with a Line Segment of 1 linear unit.&lt;br /&gt;
Next, Square of 2 square units.&lt;br /&gt;
Next, Cube of 3 cubic units.&lt;br /&gt;
Those need no explanation.&lt;br /&gt;
After those, however, there is the Tesseract of 4 units^4. Let me give you an&lt;br /&gt;
example of that. 4^(1/4) = sqrt(2) approximately 1.414.&lt;br /&gt;
So a Tesseract of 4 units^4 has (32) edges each with length approximately 1.414.&lt;br /&gt;
We often call time the fourth dimension; so a Tesseract of 4 units^4 can&lt;br /&gt;
represent the following. A particle moves 1.4... inches to the right, 1.4...&lt;br /&gt;
inches backward, 1,4... inches up for 1,4... seconds.&lt;br /&gt;
I'll stop there for now. In my next message I will try to explain a Penteract of&lt;br /&gt;
5 units^5.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, MRB Constant H</description>
      <guid>44126</guid>
      <pubDate>Mon, 15 Mar 2010 03:21:04 Z</pubDate>
      <itunes:author>Marvin Ray Burns</itunes:author>
      <author>Marvin Ray Burns</author>
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    <item>
      <title>Again, consider the diagram</title>
      <link>http://www.mapleprimes.com/posts/35512-MRB-Constant-H?ref=Feed:MaplePrimes:MRB Constant H:Comments#comment44127</link>
      <itunes:summary>&lt;p&gt;Again, consider the diagram at &lt;a href="http://www.marvinrayburns.com/what_is_mrb.pdf"&gt;http://www.marvinrayburns.com/what_is_mrb.pdf&lt;/a&gt;.&lt;br /&gt;
It starts with a Line Segment of 1 linear unit.&lt;br /&gt;
Next, Square of 2 square units.&lt;br /&gt;
Next, Cube of 3 cubic units.&lt;br /&gt;
Next, Tesseract of 4 units^4.&lt;br /&gt;
Now that we can picture those 4 dimensions, let's move on to the&lt;br /&gt;
Penteract of 5 units^5.&lt;br /&gt;
Penteract of 5 units^5 has 80 edges of size 5^(1/5), approximately 1.37972966... units.&lt;br /&gt;
The penteract of 5 units^5 is equivalent to a particle with&lt;br /&gt;
density that changes from &amp;quot;0.&amp;quot; to 1.3... pounds per cubic inch that moves 1.3... inches to the right, 1.3... inches backwards, 1,3...inches up for 1,3... seconds.&lt;br /&gt;
Perhaps, you can now understand that all hypercubes can represent real life&lt;br /&gt;
scenarios, given we include enough detail about the situation.&lt;br /&gt;
Next, I will try to show what happens when you add one edge of a hypercube to&lt;br /&gt;
one edge of another hypercube.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, MRB Constant H</description>
      <guid>44127</guid>
      <pubDate>Mon, 15 Mar 2010 03:25:16 Z</pubDate>
      <itunes:author>Marvin Ray Burns</itunes:author>
      <author>Marvin Ray Burns</author>
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    <item>
      <title>Stacking edges of n-cubes</title>
      <link>http://www.mapleprimes.com/posts/35512-MRB-Constant-H?ref=Feed:MaplePrimes:MRB Constant H:Comments#comment44128</link>
      <itunes:summary>&lt;p&gt;In the previous two comments I showed one way in which n-cubes can have real-life applications: it is simply a matter of defining a sufficient numer of dimensions. We looked at a Tesseract with dimensions: length, width, height and time. Then we looked at a Penteract dimensions: length, width, height, time and density. Notice that they both share four dimensions.&lt;br /&gt;
Let's look at their length dimension. The Penteract had length of 5^(1/5) units; likewise, the Tesseract had length of 4^(1/4) units as used in &lt;a target="_new" href="http://www.marvinrayburns.com/what_is_mrb.pdf"&gt;http://www.marvinrayburns.com/what_is_mrb.pdf&lt;/a&gt; . If we were to originate both the Penteract and the Tesseract at the origin there would exist a length that corresponds to the differences of their edges. That length would be 4^(1/4)&amp;nbsp; minus 5^(1/5) or approximately 0.0344839009 units. &lt;br /&gt;
We could do the same with all three of the other shared dimensions. For instance, we could say both scenarios, represented by the n-cubes, started at the same time, and we simply wanted to know the difference between when one scenario and the other ended.&lt;br /&gt;
In my next post I would like to show why I think all scenarios in life can be compared to each other in their shared dimensions.&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, MRB Constant H</description>
      <guid>44128</guid>
      <pubDate>Fri, 19 Mar 2010 06:07:09 Z</pubDate>
      <itunes:author>Marvin Ray Burns</itunes:author>
      <author>Marvin Ray Burns</author>
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