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    <title>MaplePrimes - comments on Post, Cliff Click Jr and Azul Systems</title>
    <link>http://www.mapleprimes.com/posts/35856-Cliff-Click-Jr-And-Azul-Systems</link>
    <language>en-us</language>
    <copyright>2026 Maplesoft, A Division of Waterloo Maple Inc.</copyright>
    <generator>Maplesoft Document System</generator>
    <lastBuildDate>Wed, 10 Jun 2026 20:58:35 GMT</lastBuildDate>
    <pubDate>Wed, 10 Jun 2026 20:58:35 GMT</pubDate>
    <itunes:subtitle />
    <itunes:summary />
    <description>The latest comments added to the Post, Cliff Click Jr and Azul Systems</description>
    <image>
      <url>http://www.mapleprimes.com/images/mapleprimeswhite.jpg</url>
      <title>MaplePrimes - comments on Post, Cliff Click Jr and Azul Systems</title>
      <link>http://www.mapleprimes.com/posts/35856-Cliff-Click-Jr-And-Azul-Systems</link>
    </image>
    <item>
      <title>Maple GPU</title>
      <link>http://www.mapleprimes.com/posts/35856-Cliff-Click-Jr-And-Azul-Systems?ref=Feed:MaplePrimes:Cliff Click Jr and Azul Systems:Comments#comment59567</link>
      <itunes:summary>&lt;p&gt;I don't know much about this but it is quite interesting.&amp;nbsp; Wether Maple becomes an efficient system utilizing multiple CPU processors or putting the GPU's to work, albeit as complicated as that may be, it could be quite a nice piece of software.&amp;nbsp;&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Cliff Click Jr and Azul Systems</description>
      <guid>59567</guid>
      <pubDate>Fri, 29 Jan 2010 22:24:53 Z</pubDate>
      <itunes:author>Christopher2222</itunes:author>
      <author>Christopher2222</author>
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    <item>
      <title>Since you ask for suggestions</title>
      <link>http://www.mapleprimes.com/posts/35856-Cliff-Click-Jr-And-Azul-Systems?ref=Feed:MaplePrimes:Cliff Click Jr and Azul Systems:Comments#comment59568</link>
      <itunes:summary>&lt;p&gt;I have been playing a lot with the multi-threaded stuff in the Maple14 beta and find, dealing with matrices.&amp;nbsp; Darren already has some of the examples.&amp;nbsp; The problem I see is no real speed-up no matter what I try.&amp;nbsp; Or, Maple uses up tons of memory and crashes.&amp;nbsp; Darren has remarked that the problem might be with&amp;nbsp;Maple's garbage collector, and I assume he know what he is talking about.&amp;nbsp; Since he is looking for&amp;nbsp;topics I would love to understand this issue better&amp;nbsp;(I am a physicist not a computer scientist) in order to know if I should just stop trying to use this stuff, or if it is worth continuing to poke at it.&amp;nbsp; The little bit of CUDA support that&amp;nbsp;we will have is, of course, a much bigger win.&amp;nbsp; I would love a lot more of LInalg&amp;nbsp;support.&amp;nbsp;&lt;/p&gt;</itunes:summary>
      <description>The latest comments added to the Post, Cliff Click Jr and Azul Systems</description>
      <guid>59568</guid>
      <pubDate>Sun, 31 Jan 2010 01:20:36 Z</pubDate>
      <itunes:author>marvin</itunes:author>
      <author>marvin</author>
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