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    <title>MaplePrimes - answers and comments on Question, How to calculate the triple integral</title>
    <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral</link>
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    <description>The latest answers and comments added to the Question, How to calculate the triple integral</description>
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      <title>MaplePrimes - answers and comments on Question, How to calculate the triple integral</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral</link>
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      <title>24/5 ?</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral?ref=Feed:MaplePrimes:How to calculate the triple integral:Comments#answer124822</link>
      <itunes:summary>&lt;p&gt;see the attached file &lt;a href="/view.aspx?sf=124822/419222/hirnyk_max_squar.mws"&gt;hirnyk_max_squar.mws&lt;/a&gt;&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;see the attached file &lt;a href="/view.aspx?sf=124822/419222/hirnyk_max_squar.mws"&gt;hirnyk_max_squar.mws&lt;/a&gt;&lt;/p&gt;</description>
      <guid>124822</guid>
      <pubDate>Wed, 17 Aug 2011 18:12:10 Z</pubDate>
      <itunes:author>Axel Vogt</itunes:author>
      <author>Axel Vogt</author>
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      <title>one way</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral?ref=Feed:MaplePrimes:How to calculate the triple integral:Comments#answer124832</link>
      <itunes:summary>&lt;p&gt;Easiest (to me) is to get rid of the `max` altogether. I don't know how to do that conceptual part in Maple. (I looked at the 3d case as a plot, and considered the symmetry...)&lt;/p&gt;
&lt;pre&gt;5! * 2^5 * Int(Int(Int(Int(Int(x^2,v=0..w),w=0..z),z=0..y),y=0..x),x=0..1):

CodeTools:-Usage( value(%) );
memory used=1.12MiB, alloc change=0.75MiB, cpu time=31.00ms, real time=31.00ms

                              160
                              ---
                               7 
&lt;/pre&gt;
&lt;p&gt;I don't think you should need Maple for this step:&lt;/p&gt;
&lt;pre&gt;simplify( max(x^2,y^2,z^2,w^2) ) assuming w&amp;gt;0, w&amp;lt;z, z&amp;lt;y, y&amp;lt;x, x&amp;lt;1;

                                2
                               x 
&lt;/pre&gt;
&lt;p&gt;The hard bit is figuring out the multiplicative factor, on account of the symmetries.&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;Easiest (to me) is to get rid of the `max` altogether. I don't know how to do that conceptual part in Maple. (I looked at the 3d case as a plot, and considered the symmetry...)&lt;/p&gt;
&lt;pre&gt;5! * 2^5 * Int(Int(Int(Int(Int(x^2,v=0..w),w=0..z),z=0..y),y=0..x),x=0..1):

CodeTools:-Usage( value(%) );
memory used=1.12MiB, alloc change=0.75MiB, cpu time=31.00ms, real time=31.00ms

                              160
                              ---
                               7 
&lt;/pre&gt;
&lt;p&gt;I don't think you should need Maple for this step:&lt;/p&gt;
&lt;pre&gt;simplify( max(x^2,y^2,z^2,w^2) ) assuming w&amp;gt;0, w&amp;lt;z, z&amp;lt;y, y&amp;lt;x, x&amp;lt;1;

                                2
                               x 
&lt;/pre&gt;
&lt;p&gt;The hard bit is figuring out the multiplicative factor, on account of the symmetries.&lt;/p&gt;</description>
      <guid>124832</guid>
      <pubDate>Wed, 17 Aug 2011 22:34:44 Z</pubDate>
      <itunes:author>pagan</itunes:author>
      <author>pagan</author>
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      <title>sketch</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral?ref=Feed:MaplePrimes:How to calculate the triple integral:Comments#answer124856</link>
      <itunes:summary>&lt;pre&gt;Here is a sketch, how I try to understand pagan's solution:&lt;br&gt;&lt;br&gt;If we agree to reduce to the (open) unit hypercube and that max( ()^2 ) = max(..)^2&lt;br&gt;then I think one can argue as follows:&lt;br&gt;&lt;br&gt;The set, where any of the coordinates may coincide, is low dimensional (analytic of&lt;br&gt;dim &amp;lt;= n-1) and thus does not contribute to the integral.&lt;br&gt;&lt;br&gt;Denote the complement by U.&lt;br&gt;&lt;br&gt;Let be U0 := points with 0 &amp;lt; x1 &amp;lt; x2 ... &amp;lt; xn &amp;lt; 1. The symmetric group Sn operates by&lt;br&gt;permutation on the coordinates. Any of those maps U0 to U. Any point in U has just one&lt;br&gt;ordering of its coordinates, thus is an image of a point in U0 by a unique permutation.&lt;br&gt;&lt;br&gt;Thus U is the disjoined union of images of U0 under the symmetric group.&lt;br&gt;&lt;br&gt;And the integral is the sum over those images.&lt;br&gt;&lt;br&gt;Now we have to convince ourselfs, that this works reasonable on the integrals.&lt;br&gt;&lt;br&gt;The permutations do not change volume. And on the function max(...) they fit, since&lt;br&gt;max is invariant under permutations. Therefore the integrals in the sum have all the&lt;br&gt;same value, that over U0.&lt;br&gt;&lt;br&gt;There are as many summands as elements of Sn, hence n!-times that over U0.&lt;br&gt;&lt;br&gt;The integral over U0 is just as already written down by pagan for n=5, 0&amp;lt; v&amp;lt;w&amp;lt;z&amp;lt;y&amp;lt;x &amp;lt; 1&lt;br&gt;as it is seen by 'resolving the range' on paper.&lt;br&gt;&lt;br&gt;That is a bit of handwaving, but probably can be made sound.&lt;br&gt;&lt;br&gt;&lt;/pre&gt;</itunes:summary>
      <description>&lt;pre&gt;Here is a sketch, how I try to understand pagan's solution:&lt;br&gt;&lt;br&gt;If we agree to reduce to the (open) unit hypercube and that max( ()^2 ) = max(..)^2&lt;br&gt;then I think one can argue as follows:&lt;br&gt;&lt;br&gt;The set, where any of the coordinates may coincide, is low dimensional (analytic of&lt;br&gt;dim &amp;lt;= n-1) and thus does not contribute to the integral.&lt;br&gt;&lt;br&gt;Denote the complement by U.&lt;br&gt;&lt;br&gt;Let be U0 := points with 0 &amp;lt; x1 &amp;lt; x2 ... &amp;lt; xn &amp;lt; 1. The symmetric group Sn operates by&lt;br&gt;permutation on the coordinates. Any of those maps U0 to U. Any point in U has just one&lt;br&gt;ordering of its coordinates, thus is an image of a point in U0 by a unique permutation.&lt;br&gt;&lt;br&gt;Thus U is the disjoined union of images of U0 under the symmetric group.&lt;br&gt;&lt;br&gt;And the integral is the sum over those images.&lt;br&gt;&lt;br&gt;Now we have to convince ourselfs, that this works reasonable on the integrals.&lt;br&gt;&lt;br&gt;The permutations do not change volume. And on the function max(...) they fit, since&lt;br&gt;max is invariant under permutations. Therefore the integrals in the sum have all the&lt;br&gt;same value, that over U0.&lt;br&gt;&lt;br&gt;There are as many summands as elements of Sn, hence n!-times that over U0.&lt;br&gt;&lt;br&gt;The integral over U0 is just as already written down by pagan for n=5, 0&amp;lt; v&amp;lt;w&amp;lt;z&amp;lt;y&amp;lt;x &amp;lt; 1&lt;br&gt;as it is seen by 'resolving the range' on paper.&lt;br&gt;&lt;br&gt;That is a bit of handwaving, but probably can be made sound.&lt;br&gt;&lt;br&gt;&lt;/pre&gt;</description>
      <guid>124856</guid>
      <pubDate>Thu, 18 Aug 2011 12:32:03 Z</pubDate>
      <itunes:author>Axel Vogt</itunes:author>
      <author>Axel Vogt</author>
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      <title>Exact value &amp; higher dimensions</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral?ref=Feed:MaplePrimes:How to calculate the triple integral:Comments#comment124825</link>
      <itunes:summary>&lt;p&gt;This is a good work, many thanks from me to you. As far as I understand it, you have calculated the integral numerically. However I expect the exact solution with Maple. &lt;br&gt;The command int(max(x^2, y^2, z^2), [x = -1 .. 1, y = -1 .. 1, z = -1 .. 1]) is spinning. Trying to caIculate this with Maple 13, I didn't succeed to solve some inequalities. Also how about higher dimensions?&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;This is a good work, many thanks from me to you. As far as I understand it, you have calculated the integral numerically. However I expect the exact solution with Maple. &lt;br&gt;The command int(max(x^2, y^2, z^2), [x = -1 .. 1, y = -1 .. 1, z = -1 .. 1]) is spinning. Trying to caIculate this with Maple 13, I didn't succeed to solve some inequalities. Also how about higher dimensions?&lt;/p&gt;</description>
      <guid>124825</guid>
      <pubDate>Wed, 17 Aug 2011 18:33:57 Z</pubDate>
      <itunes:author>Markiyan Hirnyk</itunes:author>
      <author>Markiyan Hirnyk</author>
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      <title>symbolical</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral?ref=Feed:MaplePrimes:How to calculate the triple integral:Comments#comment124826</link>
      <itunes:summary>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral#comment124825"&gt;@Markiyan Hirnyk&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Checking the results is numerically, the rest is symbolically.&lt;br&gt;&lt;br&gt;My thoughts: &lt;br&gt;&lt;br&gt;By symmetry reduce to the unit cubes, there are 2^dimension of those.&lt;br&gt;On them one has max(x^2,t^2) = max(x,t)^2 and max(a,b,c) = max(a, max(b,c)).&lt;br&gt;&lt;br&gt;Now take assumptions, write as 'piecewise' and integrate iteratively.&lt;/p&gt;
&lt;p&gt;Have not done that for higher dimensions, since the numerical check is painful,&lt;br&gt;but the 'recipe' should work.&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral#comment124825"&gt;@Markiyan Hirnyk&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Checking the results is numerically, the rest is symbolically.&lt;br&gt;&lt;br&gt;My thoughts: &lt;br&gt;&lt;br&gt;By symmetry reduce to the unit cubes, there are 2^dimension of those.&lt;br&gt;On them one has max(x^2,t^2) = max(x,t)^2 and max(a,b,c) = max(a, max(b,c)).&lt;br&gt;&lt;br&gt;Now take assumptions, write as 'piecewise' and integrate iteratively.&lt;/p&gt;
&lt;p&gt;Have not done that for higher dimensions, since the numerical check is painful,&lt;br&gt;but the 'recipe' should work.&lt;/p&gt;</description>
      <guid>124826</guid>
      <pubDate>Wed, 17 Aug 2011 18:59:52 Z</pubDate>
      <itunes:author>Axel Vogt</itunes:author>
      <author>Axel Vogt</author>
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      <title>Vote up</title>
      <link>http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral?ref=Feed:MaplePrimes:How to calculate the triple integral:Comments#comment124827</link>
      <itunes:summary>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral#comment124826"&gt;@Axel Vogt&lt;/a&gt; Indeed, you are right. You are a real expert in integrals! In the general case the expected answer is 2^n*n/(n+2). Maybe, I 'll try to do that in the case n=4.&lt;/p&gt;
&lt;p&gt;PS. I have added your answer to my favorites so my vote up has vanished. In any case you got points.&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/questions/124814-How-To-Calculate-The-Triple-Integral#comment124826"&gt;@Axel Vogt&lt;/a&gt; Indeed, you are right. You are a real expert in integrals! In the general case the expected answer is 2^n*n/(n+2). Maybe, I 'll try to do that in the case n=4.&lt;/p&gt;
&lt;p&gt;PS. I have added your answer to my favorites so my vote up has vanished. In any case you got points.&lt;/p&gt;</description>
      <guid>124827</guid>
      <pubDate>Wed, 17 Aug 2011 19:13:23 Z</pubDate>
      <itunes:author>Markiyan Hirnyk</itunes:author>
      <author>Markiyan Hirnyk</author>
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