<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0">
  <channel>
    <title>MaplePrimes - answers and comments on Question, trigonometric solve without floats</title>
    <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats</link>
    <language>en-us</language>
    <copyright>2026 Maplesoft, A Division of Waterloo Maple Inc.</copyright>
    <generator>Maplesoft Document System</generator>
    <lastBuildDate>Sat, 13 Jun 2026 20:44:52 GMT</lastBuildDate>
    <pubDate>Sat, 13 Jun 2026 20:44:52 GMT</pubDate>
    <itunes:subtitle />
    <itunes:summary />
    <description>The latest answers and comments added to the Question, trigonometric solve without floats</description>
    <image>
      <url>http://www.mapleprimes.com/images/mapleprimeswhite.jpg</url>
      <title>MaplePrimes - answers and comments on Question, trigonometric solve without floats</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats</link>
    </image>
    <item>
      <title>one way</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats?ref=Feed:MaplePrimes:trigonometric solve without floats:Comments#answer126889</link>
      <itunes:summary>&lt;p&gt;Granted, this involves some manually made choices for _B1 and _Z1 (the parameters of the solution, which you can run getassumptions against).&lt;/p&gt;
&lt;pre&gt;restart:

e := 4*cos(t)+2*cos(2*t)=0:

sol:=solve([e, 0 &amp;lt;= t, t &amp;lt;= 2*Pi], t,
            AllSolutions, Explicit):

#plot(lhs(e),t=0..2*Pi,tickmarks=[decimalticks,default]);

s1:=eval(convert({sol},`global`),[`_B1~`=0,`_Z1~`=0])
    union eval(convert({sol},`global`),[`_B1~`=0,`_Z1~`=1]):

s1:=select(type,map(rhs@op,s1),realcons):

select(z-&amp;gt;is(z&amp;gt;=0 and z&amp;lt;=2*Pi), s1);

      /             /1  (1/2)   1\        /1  (1/2)   1\\ 
     { 2 Pi - arccos|- 3      - -|, arccos|- 3      - -| }
      \             \2          2/        \2          2// 

evalf(%);

                   {1.196061894, 5.087123414}
&lt;/pre&gt;</itunes:summary>
      <description>&lt;p&gt;Granted, this involves some manually made choices for _B1 and _Z1 (the parameters of the solution, which you can run getassumptions against).&lt;/p&gt;
&lt;pre&gt;restart:

e := 4*cos(t)+2*cos(2*t)=0:

sol:=solve([e, 0 &amp;lt;= t, t &amp;lt;= 2*Pi], t,
            AllSolutions, Explicit):

#plot(lhs(e),t=0..2*Pi,tickmarks=[decimalticks,default]);

s1:=eval(convert({sol},`global`),[`_B1~`=0,`_Z1~`=0])
    union eval(convert({sol},`global`),[`_B1~`=0,`_Z1~`=1]):

s1:=select(type,map(rhs@op,s1),realcons):

select(z-&amp;gt;is(z&amp;gt;=0 and z&amp;lt;=2*Pi), s1);

      /             /1  (1/2)   1\        /1  (1/2)   1\\ 
     { 2 Pi - arccos|- 3      - -|, arccos|- 3      - -| }
      \             \2          2/        \2          2// 

evalf(%);

                   {1.196061894, 5.087123414}
&lt;/pre&gt;</description>
      <guid>126889</guid>
      <pubDate>Fri, 21 Oct 2011 04:45:04 Z</pubDate>
      <itunes:author>pagan</itunes:author>
      <author>pagan</author>
    </item>
    <item>
      <title>Another approach</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats?ref=Feed:MaplePrimes:trigonometric solve without floats:Comments#answer126912</link>
      <itunes:summary>&lt;p&gt;Because&amp;nbsp; eval(...,[_B1~=0,_Z1~=0]) in the pagan's answer is made by hand, here is another approach:&lt;br&gt;&amp;gt; restart:&lt;br&gt;&amp;gt; e := 4*cos(t)+2*cos(2*t) = 0;&lt;br&gt;&amp;gt;sol := solve([e, 0 &amp;lt;= t, t &amp;lt;= 2*Pi], t, AllSolutions, Explicit);&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;{ t = arccos(1/2*sqrt(3) -1/2)&amp;nbsp;&amp;nbsp; + 2 Pi _Z1~ },&lt;br&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;br&gt;&amp;nbsp;&amp;nbsp; { t = - arccos(1/2*sqrt(3) -1/2) + 2 Pi _Z1~ }, { t = Pi - arccos(1/2*sqrt(3) +1/2)&lt;br&gt;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - 2 _B1~ Pi + 2 _B1~ *arccos(1/2*sqrt(3) +1/2) + 2 Pi _Z1~ }&lt;br&gt;&amp;nbsp;We see that sol[3] is complex:&lt;br&gt;&amp;gt;evalf(sol[3]);&lt;br&gt;{t = 3.141592654-.8314429458*I-6.283185308*_B1+(1.662885892*I)*_B1+6.283185308*_Z1}&lt;br&gt;&amp;nbsp; Taking into account only real-valued solutions, we obtain&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;gt; with(RealDomain):&lt;br&gt;&amp;gt; iso2 := isolve(evalf(rhs(op(sol[2]))) &amp;lt;= evalf(2*Pi), evalf(rhs(op(sol[2]))) &amp;gt;= 0})&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {_Z1~ = 1}&lt;br&gt;eval(sol[2], [op(iso2)]);&lt;br&gt;{t=- arccos(1/2*sqrt(3) -1/2) + 2 Pi}&lt;br&gt;&amp;gt; evalf(eval(sol[2], [op(iso2)]));&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {t = 5.087123414}&lt;br&gt;&amp;gt; iso1 := isolve({evalf(rhs(op(sol[1]))) &amp;lt;= evalf(2*Pi), evalf(rhs(op(sol[1]))) &amp;gt;= 0});&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {_Z1~ = 0}&lt;br&gt;&amp;gt;eval(sol[1], [op(iso1)]);&lt;/p&gt;
&lt;p&gt;{t= arccos(1/2*sqrt(3) -1/2) }&lt;br&gt;&amp;gt; evalf(eval(sol[1], [op(iso1)]));&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {t = 1.196061894}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;a href="/view.aspx?sf=126912/423523/extract_sols.mw"&gt;extract_sols.mw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;Because&amp;nbsp; eval(...,[_B1~=0,_Z1~=0]) in the pagan's answer is made by hand, here is another approach:&lt;br&gt;&amp;gt; restart:&lt;br&gt;&amp;gt; e := 4*cos(t)+2*cos(2*t) = 0;&lt;br&gt;&amp;gt;sol := solve([e, 0 &amp;lt;= t, t &amp;lt;= 2*Pi], t, AllSolutions, Explicit);&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;{ t = arccos(1/2*sqrt(3) -1/2)&amp;nbsp;&amp;nbsp; + 2 Pi _Z1~ },&lt;br&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;br&gt;&amp;nbsp;&amp;nbsp; { t = - arccos(1/2*sqrt(3) -1/2) + 2 Pi _Z1~ }, { t = Pi - arccos(1/2*sqrt(3) +1/2)&lt;br&gt;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - 2 _B1~ Pi + 2 _B1~ *arccos(1/2*sqrt(3) +1/2) + 2 Pi _Z1~ }&lt;br&gt;&amp;nbsp;We see that sol[3] is complex:&lt;br&gt;&amp;gt;evalf(sol[3]);&lt;br&gt;{t = 3.141592654-.8314429458*I-6.283185308*_B1+(1.662885892*I)*_B1+6.283185308*_Z1}&lt;br&gt;&amp;nbsp; Taking into account only real-valued solutions, we obtain&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;gt; with(RealDomain):&lt;br&gt;&amp;gt; iso2 := isolve(evalf(rhs(op(sol[2]))) &amp;lt;= evalf(2*Pi), evalf(rhs(op(sol[2]))) &amp;gt;= 0})&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {_Z1~ = 1}&lt;br&gt;eval(sol[2], [op(iso2)]);&lt;br&gt;{t=- arccos(1/2*sqrt(3) -1/2) + 2 Pi}&lt;br&gt;&amp;gt; evalf(eval(sol[2], [op(iso2)]));&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {t = 5.087123414}&lt;br&gt;&amp;gt; iso1 := isolve({evalf(rhs(op(sol[1]))) &amp;lt;= evalf(2*Pi), evalf(rhs(op(sol[1]))) &amp;gt;= 0});&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {_Z1~ = 0}&lt;br&gt;&amp;gt;eval(sol[1], [op(iso1)]);&lt;/p&gt;
&lt;p&gt;{t= arccos(1/2*sqrt(3) -1/2) }&lt;br&gt;&amp;gt; evalf(eval(sol[1], [op(iso1)]));&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {t = 1.196061894}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;a href="/view.aspx?sf=126912/423523/extract_sols.mw"&gt;extract_sols.mw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
      <guid>126912</guid>
      <pubDate>Fri, 21 Oct 2011 11:06:57 Z</pubDate>
      <itunes:author>Markiyan Hirnyk</itunes:author>
      <author>Markiyan Hirnyk</author>
    </item>
    <item>
      <title>Thank you both</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats?ref=Feed:MaplePrimes:trigonometric solve without floats:Comments#answer126918</link>
      <itunes:summary>&lt;p&gt;Thank you both. Since i use Math 2D I like Markiyans way. I also ended up createing this procedure to solve my problem:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;gt; trigSolve := proc (eq, na) local sol, memory, restore, elems, i; sol := [solve([eq, 0&lt;/p&gt;
&lt;p&gt;&amp;gt; trigSolve(4*cos(t)+2*cos(2*t) = 0, t) #&amp;nbsp;{t = arccos((1/2)*sqrt(3)-1/2)}, {t = 2*Pi-arccos((1/2)*sqrt(3)-1/2)}&lt;/p&gt;
&lt;p&gt;&lt;a href="/view.aspx?sf=126918/423534/solve_proc.mw"&gt;solve_proc.mw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I hope someone else will find it usefull, and perhaps post an&amp;nbsp;improvement.&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;Thank you both. Since i use Math 2D I like Markiyans way. I also ended up createing this procedure to solve my problem:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;gt; trigSolve := proc (eq, na) local sol, memory, restore, elems, i; sol := [solve([eq, 0&lt;/p&gt;
&lt;p&gt;&amp;gt; trigSolve(4*cos(t)+2*cos(2*t) = 0, t) #&amp;nbsp;{t = arccos((1/2)*sqrt(3)-1/2)}, {t = 2*Pi-arccos((1/2)*sqrt(3)-1/2)}&lt;/p&gt;
&lt;p&gt;&lt;a href="/view.aspx?sf=126918/423534/solve_proc.mw"&gt;solve_proc.mw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I hope someone else will find it usefull, and perhaps post an&amp;nbsp;improvement.&lt;/p&gt;</description>
      <guid>126918</guid>
      <pubDate>Fri, 21 Oct 2011 13:54:08 Z</pubDate>
      <itunes:author>Andreas Madsen</itunes:author>
      <author>Andreas Madsen</author>
    </item>
    <item>
      <title>different view</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats?ref=Feed:MaplePrimes:trigonometric solve without floats:Comments#answer126925</link>
      <itunes:summary>&lt;p&gt;I would consider this as a polynomial equation in cos(t)&lt;br&gt;(and would work from there, perhaps not that different):&lt;/p&gt;
&lt;pre&gt;expand(eq);&lt;br&gt;[solve(%, cos(t))]; evalf(%);&lt;/pre&gt;
&lt;pre&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 cos(t) + 4 cos(t)&amp;nbsp; - 2 = 0&lt;br&gt;&lt;br&gt;&lt;/pre&gt;
&lt;p&gt;Now one has to select the very one between -1 and +1&lt;br&gt;and arccos gives it.&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;I would consider this as a polynomial equation in cos(t)&lt;br&gt;(and would work from there, perhaps not that different):&lt;/p&gt;
&lt;pre&gt;expand(eq);&lt;br&gt;[solve(%, cos(t))]; evalf(%);&lt;/pre&gt;
&lt;pre&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 cos(t) + 4 cos(t)&amp;nbsp; - 2 = 0&lt;br&gt;&lt;br&gt;&lt;/pre&gt;
&lt;p&gt;Now one has to select the very one between -1 and +1&lt;br&gt;and arccos gives it.&lt;/p&gt;</description>
      <guid>126925</guid>
      <pubDate>Fri, 21 Oct 2011 18:45:52 Z</pubDate>
      <itunes:author>Axel Vogt</itunes:author>
      <author>Axel Vogt</author>
    </item>
    <item>
      <title>Problem</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats?ref=Feed:MaplePrimes:trigonometric solve without floats:Comments#comment126900</link>
      <itunes:summary>&lt;p&gt;I cannot reproduce it. See &lt;a href="/view.aspx?sf=126900/423501/solutions.mw"&gt;solutions.mw&lt;/a&gt;&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;I cannot reproduce it. See &lt;a href="/view.aspx?sf=126900/423501/solutions.mw"&gt;solutions.mw&lt;/a&gt;&lt;/p&gt;</description>
      <guid>126900</guid>
      <pubDate>Fri, 21 Oct 2011 08:44:19 Z</pubDate>
      <itunes:author>Markiyan Hirnyk</itunes:author>
      <author>Markiyan Hirnyk</author>
    </item>
    <item>
      <title>1D vs 2D</title>
      <link>http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats?ref=Feed:MaplePrimes:trigonometric solve without floats:Comments#comment126904</link>
      <itunes:summary>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats#comment126900"&gt;@Markiyan Hirnyk&lt;/a&gt; The code posted for 2-argument eval to substitute B1~ and Z1~ is problematic in 2D Math input. The trailing tildes are being dismissed by the 2D Math parser.&lt;/p&gt;
&lt;p&gt;I posted 1D Maple notation (plaintext) code. It is not always appropriate to paste such into the Standard GUI as 2D Math input. This is an example of that.&lt;/p&gt;
&lt;p&gt;1D and 2D Maple are two different programming languages.&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;&lt;a href="http://www.mapleprimes.com/questions/126887-Trigonometric-Solve-Without-Floats#comment126900"&gt;@Markiyan Hirnyk&lt;/a&gt; The code posted for 2-argument eval to substitute B1~ and Z1~ is problematic in 2D Math input. The trailing tildes are being dismissed by the 2D Math parser.&lt;/p&gt;
&lt;p&gt;I posted 1D Maple notation (plaintext) code. It is not always appropriate to paste such into the Standard GUI as 2D Math input. This is an example of that.&lt;/p&gt;
&lt;p&gt;1D and 2D Maple are two different programming languages.&lt;/p&gt;</description>
      <guid>126904</guid>
      <pubDate>Fri, 21 Oct 2011 09:28:03 Z</pubDate>
      <itunes:author>pagan</itunes:author>
      <author>pagan</author>
    </item>
  </channel>
</rss>