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    <title>MaplePrimes - answers and comments on Question, Help Boggle translate to maple from mathematica</title>
    <link>http://www.mapleprimes.com/questions/144009-Help-Boggle-Translate-To-Maple-From-Mathematica</link>
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    <lastBuildDate>Wed, 10 Jun 2026 16:59:42 GMT</lastBuildDate>
    <pubDate>Wed, 10 Jun 2026 16:59:42 GMT</pubDate>
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    <description>The latest answers and comments added to the Question, Help Boggle translate to maple from mathematica</description>
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      <title>MaplePrimes - answers and comments on Question, Help Boggle translate to maple from mathematica</title>
      <link>http://www.mapleprimes.com/questions/144009-Help-Boggle-Translate-To-Maple-From-Mathematica</link>
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    <item>
      <title>Recall "how many routes in a 4x4 square?"</title>
      <link>http://www.mapleprimes.com/questions/144009-Help-Boggle-Translate-To-Maple-From-Mathematica?ref=Feed:MaplePrimes:Help Boggle translate to maple from mathematica:Comments#answer144014</link>
      <itunes:summary>&lt;p&gt;Go back to your question from one month ago, "&lt;a href="http://www.mapleprimes.com/questions/142492-How-Many-Routes-In-A-4x4-Square"&gt;how many routes in a 6x6 square?&lt;/a&gt;" Careully study the lengthy answers to that. I covered there many of the questions that are posed here, including&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;how to represent the vertices as pairs of integers&lt;/li&gt;
&lt;li&gt;how to label the vertices with convenient two-character letter-number combinations while maintaining the underlying integer-pair representation&lt;/li&gt;
&lt;li&gt;how to create the graph in &lt;strong&gt;GraphTheory&lt;/strong&gt; using the simple criterion that vertices &lt;em&gt;u&lt;/em&gt; and &lt;em&gt;v&lt;/em&gt; are adjacent iff &lt;strong&gt;LinearAlgebra:-Norm( &amp;lt; u - v &amp;gt; ) = 1&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;how to use &lt;strong&gt;GraphTheory:-Departures &lt;/strong&gt;to construct paths (words) in the graph&lt;/li&gt;
&lt;li&gt;how to plot the board and the paths (words).&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;It would be much quicker to start with the above base, which is already coded in the post, than to work from the Mathematica. The project is already half done. It would be nice to know that my prior work on it was not for naught.&lt;/p&gt;
&lt;p&gt;What needs doing?&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Setting the distribution of letters. Counting the letters in a real Boggle game would help for this.&lt;/li&gt;
&lt;li&gt;Assigning the letters to the vertices.&lt;/li&gt;
&lt;li&gt;Dictionary lookups.&lt;/li&gt;
&lt;li&gt;Scoring. Having the actual game would help with this.&lt;/li&gt;
&lt;li&gt;Adding the letters to the plot.&lt;/li&gt;
&lt;/ol&gt;</itunes:summary>
      <description>&lt;p&gt;Go back to your question from one month ago, "&lt;a href="http://www.mapleprimes.com/questions/142492-How-Many-Routes-In-A-4x4-Square"&gt;how many routes in a 6x6 square?&lt;/a&gt;" Careully study the lengthy answers to that. I covered there many of the questions that are posed here, including&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;how to represent the vertices as pairs of integers&lt;/li&gt;
&lt;li&gt;how to label the vertices with convenient two-character letter-number combinations while maintaining the underlying integer-pair representation&lt;/li&gt;
&lt;li&gt;how to create the graph in &lt;strong&gt;GraphTheory&lt;/strong&gt; using the simple criterion that vertices &lt;em&gt;u&lt;/em&gt; and &lt;em&gt;v&lt;/em&gt; are adjacent iff &lt;strong&gt;LinearAlgebra:-Norm( &amp;lt; u - v &amp;gt; ) = 1&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;how to use &lt;strong&gt;GraphTheory:-Departures &lt;/strong&gt;to construct paths (words) in the graph&lt;/li&gt;
&lt;li&gt;how to plot the board and the paths (words).&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;It would be much quicker to start with the above base, which is already coded in the post, than to work from the Mathematica. The project is already half done. It would be nice to know that my prior work on it was not for naught.&lt;/p&gt;
&lt;p&gt;What needs doing?&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Setting the distribution of letters. Counting the letters in a real Boggle game would help for this.&lt;/li&gt;
&lt;li&gt;Assigning the letters to the vertices.&lt;/li&gt;
&lt;li&gt;Dictionary lookups.&lt;/li&gt;
&lt;li&gt;Scoring. Having the actual game would help with this.&lt;/li&gt;
&lt;li&gt;Adding the letters to the plot.&lt;/li&gt;
&lt;/ol&gt;</description>
      <guid>144014</guid>
      <pubDate>Thu, 28 Feb 2013 21:54:46 Z</pubDate>
      <itunes:author>Carl Love</itunes:author>
      <author>Carl Love</author>
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    <item>
      <title>letters on the cubes</title>
      <link>http://www.mapleprimes.com/questions/144009-Help-Boggle-Translate-To-Maple-From-Mathematica?ref=Feed:MaplePrimes:Help Boggle translate to maple from mathematica:Comments#comment144019</link>
      <itunes:summary>&lt;p&gt;Okay, I'll relook at that.&amp;nbsp; In the meantime these are the letters that occur on each cube.&lt;/p&gt;
&lt;p&gt;Boggle letters per cube&lt;br&gt;&lt;br&gt;1&amp;nbsp; i,m,c,u,o,t&lt;br&gt;2&amp;nbsp; s,s,e,t,o,i&lt;br&gt;3&amp;nbsp; n,r,l,h,z,n&lt;br&gt;4&amp;nbsp; e,v,y,r,d,l&lt;br&gt;5&amp;nbsp; s,f,p,a,k,f&lt;br&gt;6&amp;nbsp; w,a,o,t,t,o&lt;br&gt;7&amp;nbsp; e,e,a,n,a,g&lt;br&gt;8&amp;nbsp; d,l,r,x,i,e&lt;br&gt;9&amp;nbsp; c,h,s,p,a,o&lt;br&gt;10&amp;nbsp; e,e,w,h,g,n&lt;br&gt;11&amp;nbsp; s,i,u,e,e,n&lt;br&gt;12&amp;nbsp; e,l,r,y,t,t&lt;br&gt;13&amp;nbsp; o,o,a,b,b,j&lt;br&gt;14&amp;nbsp; s,d,t,y,t,i&lt;br&gt;15&amp;nbsp; w,h,e,r,v,t&lt;br&gt;16&amp;nbsp; Qu,i,i,m,h,n&lt;/p&gt;
&lt;p&gt;As you can see, in the real game of boggle, certain words are impossible.&amp;nbsp; (I'm not sure if all games have the same letter dies - perhaps each boggle game is unique in that sense.)&amp;nbsp;&lt;/p&gt;
&lt;p&gt;** edit add** -&lt;/p&gt;
&lt;p&gt;Apparently there were two different letter distributions of Boggle. &amp;nbsp;&lt;br&gt;&lt;br&gt;New Version | Old Version&lt;br&gt;AAEEGN | AACIOT&lt;br&gt;ELRTTY | AHMORS&lt;br&gt;AOOTTW | EGKLUY&lt;br&gt;ABBJOO | ABILTY&lt;br&gt;EHRTVW | ACDEMP&lt;br&gt;CIMOTV | EGINTV&lt;br&gt;DISTTY | GILRUW&lt;br&gt;EIOSST | ELPSTU&lt;br&gt;DELRVY | DENOSW&lt;br&gt;ACHOPS | ACELRS&lt;br&gt;HIMNQU | ABJMOQ&lt;br&gt;EEINSU | EEFHIY&lt;br&gt;EEGHNW | EHINPS&lt;br&gt;AFFKPS | DKNOTU&lt;br&gt;HLNNRZ | ADENVZ&lt;br&gt;DEILRX | BIFORX&lt;/p&gt;</itunes:summary>
      <description>&lt;p&gt;Okay, I'll relook at that.&amp;nbsp; In the meantime these are the letters that occur on each cube.&lt;/p&gt;
&lt;p&gt;Boggle letters per cube&lt;br&gt;&lt;br&gt;1&amp;nbsp; i,m,c,u,o,t&lt;br&gt;2&amp;nbsp; s,s,e,t,o,i&lt;br&gt;3&amp;nbsp; n,r,l,h,z,n&lt;br&gt;4&amp;nbsp; e,v,y,r,d,l&lt;br&gt;5&amp;nbsp; s,f,p,a,k,f&lt;br&gt;6&amp;nbsp; w,a,o,t,t,o&lt;br&gt;7&amp;nbsp; e,e,a,n,a,g&lt;br&gt;8&amp;nbsp; d,l,r,x,i,e&lt;br&gt;9&amp;nbsp; c,h,s,p,a,o&lt;br&gt;10&amp;nbsp; e,e,w,h,g,n&lt;br&gt;11&amp;nbsp; s,i,u,e,e,n&lt;br&gt;12&amp;nbsp; e,l,r,y,t,t&lt;br&gt;13&amp;nbsp; o,o,a,b,b,j&lt;br&gt;14&amp;nbsp; s,d,t,y,t,i&lt;br&gt;15&amp;nbsp; w,h,e,r,v,t&lt;br&gt;16&amp;nbsp; Qu,i,i,m,h,n&lt;/p&gt;
&lt;p&gt;As you can see, in the real game of boggle, certain words are impossible.&amp;nbsp; (I'm not sure if all games have the same letter dies - perhaps each boggle game is unique in that sense.)&amp;nbsp;&lt;/p&gt;
&lt;p&gt;** edit add** -&lt;/p&gt;
&lt;p&gt;Apparently there were two different letter distributions of Boggle. &amp;nbsp;&lt;br&gt;&lt;br&gt;New Version | Old Version&lt;br&gt;AAEEGN | AACIOT&lt;br&gt;ELRTTY | AHMORS&lt;br&gt;AOOTTW | EGKLUY&lt;br&gt;ABBJOO | ABILTY&lt;br&gt;EHRTVW | ACDEMP&lt;br&gt;CIMOTV | EGINTV&lt;br&gt;DISTTY | GILRUW&lt;br&gt;EIOSST | ELPSTU&lt;br&gt;DELRVY | DENOSW&lt;br&gt;ACHOPS | ACELRS&lt;br&gt;HIMNQU | ABJMOQ&lt;br&gt;EEINSU | EEFHIY&lt;br&gt;EEGHNW | EHINPS&lt;br&gt;AFFKPS | DKNOTU&lt;br&gt;HLNNRZ | ADENVZ&lt;br&gt;DEILRX | BIFORX&lt;/p&gt;</description>
      <guid>144019</guid>
      <pubDate>Thu, 28 Feb 2013 22:42:46 Z</pubDate>
      <itunes:author>Christopher2222</itunes:author>
      <author>Christopher2222</author>
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