Our solar system was created in three hours… well, at least that was how long it took for me to create a model of it in MapleSim. This process started out as an inquiry from a MapleSim user asking if MapleSim can be used to model planetary motions, through the use of Newton’s law of gravity. I view this kind of inquiry as both a challenge (any time someone asks “can MapleSim do such and such” it is an automatic invitation for us Applications Engineers to try it out J ), and an opportunity to learn new things.
While I am somewhat fascinated by astronomy (who isn’t dazzled by all of those pretty photos of various celestial bodies in the universe?!), I have never developed a keen interest in it. That can be partially attributed to the fact that I grew up in a city that never sleeps, which means serious light pollution (I didn’t realize how beautiful the night sky was and how bright the stars can be until my teenage years on a family camping trip… but that’s another story). The aspect of astronomy that I understand tells me that the law of gravity applies, to a certain extent, and that the magnitude of the numeric values that we are dealing with (for planetary motion simulation) is astronomical! So for me, these are the two key issues that will need to be addressed when creating a MapleSim model.