Question: Implementing Rodrigues' Rotation Formula

I'm trying to use Rodrigues' Rotation Formula to graph a circle--by rotating a point, naturally--and I'm not sure how to implement that in Maple. For something like a function, allowing a variable--say, x--to vary and produce a curve is natural, but the evalm() function doesn't handle that very well: I can use the formula to *evaluate* the rotations, but not to use them to graph the circle.

I looked for something like solids of revolution--after all, I'm doing something pretty similar--but didn't find anything helpful; apparently there's a way to make solids of revolution, but it's pretty specific and would be difficult to adapt?

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