The greatest benefits from bringing Maple into the classroom are realized when the static pedagogy of a printed textbook is enlivened by the interplay of symbolic, graphic, and numeric calculations made possible by technology. It is not enough merely to compute or check answers with Maple. To stop after noting that indeed, Maple can compute the correct answer is not a pedagogical breakthrough.
Getting Maple to compute the correct answer is just the first step. Using Maple to bring insights not easily realized with by-hand calculations should be the goal of everyone who sets a hand to improving the learning experiences of students.
For example, let's look at how the notion of a matrix norm might be taught in a Maple environment. In particular, let's consider the definition
=

where the vector norm
is the Euclidean, or 2-norm, so that
is actually
. Of course, Maple can compute the 2-norm of a given matrix. We'll show that, but in addition, we want to show how technology can be used to provide added insight that just does not jump off a static printed page.


Table 1 shows how the 2-norm of a matrix can be obtained interactively in Maple. The displayed information is what a student sees in the typical textbook. The interactive computation is both easy and concrete, fostering the connection between the terms "matrix," "norm," and "Euclidean."
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Using the Matrix palette, insert the template for a 2×2 Matrix. Fill in the fields as shown.
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Context Menu: Assign to a Name_A
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Type and press the Enter key.
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Context Menu: Norm_Euclidean
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Context Menu: Approximate_10
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Table 1 Interactive computation of the 2-norm of a given matrix
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Having computed the norm, we must now give it meaning. For this, we use the task template in Table 2.
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Tools_Tasks_Browse: Linear Algebra_Visualizations_Matrix Action 2-D
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Matrix Action: 2-D
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Matrix:
Eigenpairs 
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=
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Table 2 Exploring the meaning of a 2-norm via the Matrix Action 2-D task template
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The example matrix can be referenced by its name. Pressing the Start button initializes
to the unit vector
, and
to
. Both vectors are drawn in black: the first in the lower graph, and the second, in the upper. The upper graph also shows the orbit the tip of
will trace as
traverses the unit circle. The length of the longest
is the 2-norm. Both the varying length of
and the fixed value of the 2-norm are reported on the left. The slider at the bottom controls the unit vector
by setting the angle it makes with the positive horizontal axis. Also displayed on the left are the eigenpairs
, and if real, they are also displayed as the red and green vectors in the lower graph on the right. Both
and
are displayed in the same color. The eigenpairs are provided to clarify that the vector
for which
is of maximal length, is not necessarily an eigenvector.
Having used the task template to explore the behavior of
in response to unit vectors
, we'll next obtain Figure 1, a graph of
as a function of
. The interactive calculations for this are in Table 3. Note that the graph in Figure 1 can be interactively explored for the coordinates at any visible maxima.
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Using the Matrix palette, enter the unit vector as a column vector.
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Context Menu: Assign to a Name_
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Enter (typed as shown to the right). Press the Enter key.
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Context Menu: Norm_Euclidean
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Context Menu: Simplify_Assuming Real
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Context Menu: Assign to a Name_
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Type and press the Enter key.
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Context Menu: Axes_Labels_Edit Vertical Type as the label on the vertical axis
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Context Menu: Title_Add Caption Type a caption for the figure.
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Context Menu: Probe Info_Nearest datum Locate the first maximum
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Context Menu: Probe Info_Copy data
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Table 3 Interactively obtaining a graph of as a function of 
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The coordinates of a point extracted from a graph are reported as a column vector. We obtained


as an approximation to the coordinates of the first maximum in Figure 1. Of course, an exact value for this maximum can be obtained with the techniques of elementary calculus. An interactive version of this calculation is seen in Table 4 where the equation
is solved numerically.
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Type and press the Enter key.
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Context Menu: Differentiate_
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Context Menu: Solve_Numerically Solve from point_1
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Using the Evaluation template from the Expression palette, evaluate at the computed value of 
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= 


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Table 4 Analytic determination of the maximum of 
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When the solve command is applied to an expression, Maple assumes that the expression is to be set equal to zero. (The Context Menu provides the Conversions_Equate to 0 option that we have chosen to omit.)
Maple can also solve the equation
analytically. The simplest way to obtain the critical point in the first quadrant is to use the Roots command in the Student Calculus 1 package, implemented as follows.

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(The equivalent result can be obtained in many more steps with the Context Menu.) The maximal value of
at this critical point is
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at which point we could use the Apply a Command option in the Context Menu to invoke the radnormal command that best simplifies this expression. The result would be

= 

which we recognize as
from Table 1.

Alternatively, we could take the vector
as
and use the Lagrange multiplier technique to optimize
subject to the constraint
. In this approach, the objective function is
obtained interactively in Table 5.
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Using wedge brackets for the vector , enter as shown to the right.
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Context Menu: Norm_Euclidean
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Context Menu: Simplify_Assuming Real
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Context Menu: Assign to a Name_
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Table 5 where
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Expressing the constraint
in the form
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Tools_Tasks_Browse: Calculus - Multivariate_Optimization_Lagrange Multiplier Method
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Table 6 Lagrange Multiplier task template used to find the extrema of subject to the constraint 
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The Lagrange Multiplier task template is based on the LagrangeMultiplier command in the Student Multivariate Calculus package. This command does compute extrema exactly, but the task template floats expressions deemed too large to fit into the display window. At any rate, the results obtained by this task template are consistent with our earlier results for
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As a graduate student more than 40 years ago, I struggled with this definition of a matrix norm because I couldn't "see" what I was trying to compute. I especially remember how hard I found the exercises that asked for
and
, the one- and infinity-norms, respectively. But let's apply the strategies we used for studying
to understanding why
for the matrix
in Table 1.
First of all, we have to understand what the infinity-norm for a vector will be. If we can't "see" that, we won't be able to "see" the infinity-norm of the vector
. We summarize these results in Table 7.
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Type and press the Enter key.
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Context Menu: Norm_infinity
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Using wedge brackets (inequality symbols), enter the general vector .
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Context Menu: Norm_infinity
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Using its equation label, set equal to 1 Press the Enter key.
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Context Menu: Plots_2D Implicit Plot_
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Figure 2 implies that and are unit vectors in the plane under the infinity-norm.
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Table 7 That and that and are unit vectors in the plane under the infinity-norm
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What remains is to form and optimize
subject to the constraint that
. We summarize the essentials of this exploration in Table 8.
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Enter using the syntax shown to the right. Press the Enter key.
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Context Menu: Norm_infinity
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Context Menu: Plots_Plot Builder Set Ranges Options: Axes_Boxed Options: Caption_Figure 3
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From Figure 3, it is apparent that the maximum of the vector norm is 7. This is consistent with the constraint imposed by because this constraint forces the search for an extreme value to take place along the bounding edges of the surface drawn in Figure 3.
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Table 8 Why subject to the constraint is 7
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Throughout the 15 years I used Maple in the classroom with students, I was motivated by the conviction that "it's better with Maple." Tables 7 and 8 alone are enough to give evidence to that claim.
Download Matrix_Norm.mw