Question: Constraining Rigid Body Position

In MapleSim, it is possible to constrain a rigid body in a multibody system to an arbitrary constraint? 

Similarly to how a mass at the end of a simple pendulum can only move along a circle defined by the length of the pendulum, I was hoping to constrain one to a shape like an ellipse or sine wave.  I could then give it initial velocities and see how it would move along the shape over time.

I'd like to be able to define this constraint with an equation.  I've learned that custom components cannot yet be made for multibody systems, but is there a way around this?

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