MaplePrimes Announcement

I’m very pleased to announce that we have just released the Maple Companion mobile app for iOS and Android phones. As its name implies, this free app is a complement to Maple. You can use it to take pictures of math you find out in the wild (e.g. in your handwritten notes, on a blackboard, in a textbook), and bring that math into Maple so you can get to work.

The Maple Companion lets you:

  • Avoid the mistakes that can occur when transcribing mathematical expressions into Maple manually
  • Save time when entering multiple equations into Maple, such as when you are checking your homework or pulling information from a reference book
  • Push math you’ll need later into Maple now, even if you don’t have your computer handy

The Maple Companion is an idea we started playing with recently. We believe it has interesting potential as a tool to help students learn math, and we’d really like your feedback to help shape its future direction. This first release is a step towards that goal, so you can try it out and start thinking about what else you would like to see from an app like this. Should it bring in entire documents? Integrate with tutors and Math Apps? Help students figure out where they went wrong when solving a problem? Let us know what you think!

Visit Maple Companion to learn more, link to the app stores so you can download the app, and access the feedback form. And of course, you are also welcome to give us your ideas in the comment section of this post.

Featured Post

I faced the issue of having to remove sections from a maple document in order to export to a pdf without the indentation and lines that come when you export documents with sections. Here is small tool I wrote that removes all sections in a maple document. It takes a target file as the first argument and writes that file without sections to the destination file specified as the second argument.
 

RemoveSection := module()
    local ModuleApply := proc(target, destination)
        XMLTools:-WriteFile(destination, subsindets(XMLTools:-ReadFile(target), ':-specfunc'(_XML_Section), section_handler));
    end proc;
    
    local section_handler := proc(s)
        local partresult := remove(type,[op(s)],`=`);
        return op(subsindets(partresult, ':-specfunc'(_XML_Title), f -> `_XML_Presentation-Block`("",_XML_Group("view"="presentation","inline-output"="false",    
            "applyint"="true","applyrational"="true","applyexponent"="false","",_XML_Input(op(f))))));
    end proc;
end module:

#RemoveSection takes two arguments the first is the target file and the second is the destination file where the target file will be written without sections

 


 

Download RemoveSection.mw

 

Featured Post

Hi there! 

One of my favorite videogames is pokémon as you can probably guess from the title. As a player I always wanted to optimize my chances of obtaining the rarest and best pokémon in the game. I have been working on an application that aims to use graph theory to analyze the game Pokémon Blue. The application explores the following questions:

Which is the rarest pokémon in the game?
Where can I find an specific pokémon and with what probabilities?
What is the place with most different species of wild pokémon?

I also included algorithms for the following: Given a certain desired team

  • Find the minimum amount of places to visit to catch them and return the list of the places the player will need to visit.
  • What are the routes with best probabilities to catch each pokémon from my desired team?

Check out my application at: https://www.maplesoft.com/applications/view.aspx?SID=154565.

The following are some of the results obtained in the app:

What is the most common pokémon?

I did not only considered the amount of places a pokémon can appear in but also the probabilities of it appearing in each place.

What are the connections between pokémon and places?

In my graph, I connected a pokémon and a place if such pokémon could be caught in that place. The following is an example for the pokémon Pidgey. The weights of the edges are the probabilities of finding Pidgey in each route.

Viceversa, I did the same for how a route is connected to the pokémons in it:

 

Map of the Game
I also generated a colour coded version for the map of the game: where blue means that the place is a water route, brown means it's a cave and green means it's a tall-grass route.
It's amazing what Maple's graph theory toolbox can do.



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