Question: Animation of binary tree

How difficult is it to animate a process using a binary tree for visualization purposes, something that isn't too slow or too complex to implement(as I will then just go with python or something) but also nice to look at(not just boring straight lines).

I'd like to animate, say, a ball moving through different branchings of a multi-tree(binary mainly but ultimately different branchings per node).


As an aside. Is there anything like C++ objects/structs in maple that are easy to create using . notation?



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