Featured Post

For decades, Maple has been built around one of the world’s most powerful mathematics engines—helping students, educators, engineers, and researchers explore ideas, solve complex problems, and communicate mathematics clearly.

Maple 2026 builds on that foundation with major advances in the math engine, expanding the kinds of problems Maple can solve while improving reliability and performance.

At the same time, Maple 2026 introduces new AI-powered tools that help you work faster—finding commands, generating visualizations, explaining concepts, and helping you explore ideas. The key difference is that these tools sit on top of Maple’s math engine, so the results are grounded in real computation rather than guesswork.

If you’ve been following along with our recent Mathy teaser videos and sneak peek posts, you may already have seen hints of some of these features. Now I’m excited to finally share them in full.

One of the most exciting additions in Maple 2026 is the new AI Assistant.

AI tools are incredibly useful for exploring ideas, writing code, and learning new topics. But when the mathematics becomes more involved, relying on AI alone can be risky. The Maple AI Assistant brings those productivity benefits into Maple while keeping the mathematics grounded in Maple’s trusted computation engine.

You can ask the AI Assistant questions in natural language and have it help you:

  • find Maple commands or formulas
  • generate Maple code
  • create visualizations
  • explain mathematical concepts
  • draft examples, worksheets, or reports

Because Maple performs the underlying computations where appropriate, the results are grounded in Maple’s powerful math engine. The AI Assistant becomes a productivity partner that helps you accomplish tasks in Maple faster and more easily, combining the flexibility of AI with mathematics you can trust.

Watch the AI Assistant in action.

 
Turn Documents into Live Mathematics

Another feature I’m particularly excited about is Document Import.

Many of us have years of mathematical content stored in PDFs, lecture notes, journal articles, slides, or even handwritten pages. Traditionally these documents are static—you can read them, but you can’t interact with the mathematics inside them.

With Maple 2026, that changes.

Document Import allows Maple to convert many document formats—including PDFs, DOCX files, and presentations—into Maple worksheets where the mathematics becomes live and executable. 

The image below illustrates the transformation.

On the left (“Before”), scribbled handwritten notes from a Calculus III lecture were saved in a Word document. The notes include hand-drawn sketches, formulas, and written explanations.

After importing the document into Maple (“After”), the mathematical expressions were recognized and converted into live, editable Maple mathematics. The text was preserved, and the hand-drawn sketches were retained as images. The resulting worksheet supports evaluation, editing, and further computation.

Once imported, you can:

  • evaluate expressions
  • modify formulas
  • extend derivations
  • add visualizations
  • explore variations of the mathematics

Instead of recreating examples from scratch, you can bring existing material directly into Maple and start exploring.

While the new AI features are exciting, the heart of Maple has always been its mathematics engine—and Maple 2026 delivers significant advances here.

One particularly notable improvement is Maple’s expanded ability to solve linear recurrence equations. Through improvements to the rsolve command and major extensions to the LREtools package, Maple can now solve dramatically more recurrence relations than before, including many third- and fourth-order cases that were previously beyond reach.

In fact, Maple can now fully solve over 94% of the 55,979 entries in the Online Encyclopedia of Integer Sequences (OEIS) that that can be shown to satisfy a linear recurrence relation. These advances reflect ongoing research into linear difference equations and their algorithmic implementation in Maple, continuing Maple’s long tradition of advancing the state of computer algebra.

Beyond recurrence solving, Maple 2026 includes many improvements across its core symbolic and numeric algorithms. Maple’s assumption system has been strengthened to improve reasoning under mathematical assumptions, and enhancements to the simplify, combine, and evalc commands allow Maple to produce more compact and mathematically natural forms for a wider range of expressions.

There are also improvements to Maple’s differential equation solvers, polynomial system solving, and numerical solving routines such as fsolve, along with updates to other foundational parts of the math library used throughout the system.

Taken together, these improvements expand the range of problems Maple can solve and improve the robustness, correctness, and efficiency of the results.

Maple has always offered extensive control over plotting options, but achieving consistent visual styling across multiple plots could require specifying many settings each time.

Maple 2026 introduces Plotting Themes, which allow you to define a plotting style once and apply it across many plots with a single option.

Themes make it easy to maintain consistent visual styles in worksheets, teaching materials, reports, and publications, while still allowing individual plots to override specific options when needed.

The image below shows an example of creating and applying a custom plotting theme. 

 

Maple continues to be widely used in classrooms around the world, and Maple 2026 includes several improvements designed to support teaching and learning.

The Check My Work system has been enhanced so Maple can recognize a wider variety of valid student solution steps and provide more accurate feedback.

Maple 2026 also improves the generation of similar practice problems, making it easier to create variations of a problem while preserving its mathematical structure.

In addition, Maple’s step-by-step solutions have been expanded to support more types of expressions, helping students better understand the reasoning behind the mathematics they’re learning.

Maple 2026 also introduces improvements for developers building advanced applications, along with performance enhancements across the system.

One particularly interesting addition is the new VectorSearch package, which implements a vector database directly inside Maple.

If you’re not familiar with vector databases, one way to think about them is through recommendation systems like Netflix or Spotify. Each movie or song can be represented by a vector containing thousands of numbers describing its characteristics—things like genre, pacing, or mood. When you watch something, the system finds other items whose vectors are closest to it, which is how recommendations are generated.

With the new VectorSearch package, Maple can store thousands (or more) of vectors and efficiently find the ones most similar to a given vector. This makes it easier to build applications involving machine learning, data analysis, and modern AI workflows directly in Maple.

Maple 2026 also delivers significant performance improvements. For example, operations involving quantities with units have been greatly optimized—some computations now run over 90 times faster, making Maple even more efficient for engineering and scientific workflows.

Maple 2026 also expands the benefits available through the Maplesoft Elite Maintenance Program (EMP). The new benefits include access to additional Maplesoft products and services:

  • Maple Learn, the online environment for teaching and learning mathematics
  • Maple Calculator Premium, bringing the power of Maple to your phone with full access to features like Solution Steps and Check My Work
  • Maple MCP, which allows you to connect Maple’s math engine to external AI tools so they can produce mathematical results you can trust

These additions extend Maple beyond the desktop, giving users powerful tools for learning, teaching, and exploring mathematics across web and mobile platforms, as well as through integrations with external AI tools.

This post only scratches the surface of what’s new in Maple 2026. There are many more improvements across the math library, programming tools, and performance.

To learn more about all the new features and enhancements in Maple 2026, visit the What’s New in Maple page on our website.

 

 

Featured Post

Mathematics often feels precise and deterministic. We solve equations, follow logical steps, and do our best to arrive at exact answers. But sometimes, surprisingly, randomness can also lead us to deep mathematical truths. One of the most famous examples of this idea is a problem from the 18th century known as Buffon’s Needle.

Imagine you have a floor made of long wooden planks placed side by side. The seams between the planks form a set of equally spaced parallel lines across the floor. Now, suppose you take a needle and randomly drop it onto the floor. Sometimes the needle lands entirely on one plank. Other times, it crosses one of the seams between planks, as shown below.

Now here is the curious question posed by the French mathematician Georges-Louis Leclerc, Comte de Buffon in the 1700s:

If we repeatedly drop the needle at random, what is the probability that it crosses one of the lines on the floor?

At first glance, this sounds like a simple probability puzzle. But the answer turns out to involve one of the most famous numbers in mathematics: π.

To keep things simple, assume the distance between the parallel lines on the floor is the same as the length of the needle. We can also imagine that all of our needles are thrown onto the same plank, potentially crossing onto the plank above or below. This configuration is equivalent to throwing the needle onto any plank as long as the planks are equally wide; this modification makes the analysis much simpler.

Every time the needle lands, two things determine whether it crosses a line:

  • The distance x from the center of the needle to the nearest line
  • The angle θ at which the needle lands with respect to the parallel lines

See a depiction of this below.

To determine the probability of a needle crossing one of these lines, we need to describe what a "random drop" of the needle means mathematically. If the lines are the same length apart as the length of the needle L, then the center of the needle can never be farther than L/2 from the nearest line. Therefore, 0 ≤ x ≤ L/2. Next, we can simplify our domain for θ. The problem is symmetric, so we only need to consider angles between 0 and π/2. Any given half of the needle then has a vertical reach of (L/2)sin(θ).

We will say a needle "crosses" a line precisely when the center lands close enough to a line that one end of the needle can reach across the line. This occurs when x ≤ (L/2)sin(θ).

An important assumption to make is that every pair (x,θ) in the rectangle 0 ≤ x ≤L/2, 0 ≤ θ ≤ π/2 is equally likely. We’re assuming the needle lands with uniform randomness over all vertical positions x and angles θ. This means that the probability of crossing a line is the fraction of this region where the inequalities above hold. That is, 

Probability = (area of favourable region) / (area of total region)

The "rectangle" formed by inequalities has a total area of (L/2) * (π/2) = π*L/4. The needle crosses a line exactly when x ≤ (L/2)sin(θ), so for a fixed angle θ, the allowable x values are 0 ≤ x ≤ (L/2)sin(θ). The favourable area is then:

The probability of a needle crossing a line is therefore:

This result leads to a fascinating idea. If the probability of crossing a line is 2/π, we can rearrange the formula to estimate π itself:

π ≈ 2N / C

where:

  • N = the total number of needle drops
  • C = the number of times the needle crosses a line

In other words, by performing a simple random experiment and counting how often the needle crosses a line, we can approximate π.

For example, suppose you drop the needle 10,000 times and it crosses a line 6,366 times. Plugging these values into the formula gives

π ≈ (2 × 10,000) / 6,366 ≈ 3.14

With enough trials, the estimate tends to get closer and closer to the true value of π. At the bottom of this post, I attached a Maple worksheet that simulates this phenomenon. Below are results from simulating this result using N = 10, 100 & 1000, respectively. Notice as N increases, our approximation for π tends to become more and more accurate.

Below is a more dynamic simulation from the Maple worksheet to show how the approximation stabilizes as N increases.

What makes Buffon’s Needle so fascinating is the unexpected connection between geometry, probability, and one of mathematics’ most important constants.

π usually appears when dealing with circles (circumference, area, rotation, etc). But in Buffon’s experiment, there are no circles at all. Instead, π emerges from the geometry of all the possible ways a needle can land on a set of parallel lines.

This was one of the earliest examples of what we now call a Monte Carlo method, which is essentially using random experiments to estimate numerical values. Today, similar techniques are used in physics, finance, computer graphics, and machine learning.

One of the best parts of Buffon’s Needle is that you can try it yourself. All you need is:

  • A toothpick or needle
  • A piece of paper with a sequence of parallel lines, each a distance of the needle's length apart
  • A lot of patience

Drop the needle repeatedly (N times), record how many times it crosses a line (C), and compute 2N/C. The more times you repeat the experiment, the closer your estimate will get to π.

After reading about this experiment, I was convinced that mathematics is not only about abstract symbols and formulas. Sometimes, even something as simple as dropping a needle onto the floor can reveal the hidden structure of elements of the universe that we would've otherwise never known were there.

 

Buffons_Needle_Simulation.mw



A transcendental equation

Maple asked by Jean-Miche... 70 March 27