Roman Plch

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15 years, 211 days

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These are replies submitted by Roman Plch

It would be nice to have a direct export to u3d format for 3D graphics (http://en.wikipedia.org/wiki/Universal_3D).

 

Best regards

 

R. Plch

Blender 2.44 for Linux has no problems with importing Maple .wrl graphics. I exported this graphics with Blender to .ply and .obj format. The commercial software Deep Exploration has no problems with opening these files, but You are right, Meshlab 1.1.1 can not open these files. So i think the problem is in Meshlab.

 

Another way to produce .u3d files from Maple graphics with free software(there are no problems with Deep Exploration, You can directly open a Maple VRML file and export it to U3D): Display Maple graphics with use of Javaview, export it to a .obj file, read it with Meshlab and convert to .u3d ,see the example at:http://www.math.muni.cz/~plch/jezura2.pdf.

 

Roman

Blender imports VRML and exports to PLY (OBJ) and MeshLab imports and converts them to U3D.

Roman Plch

http://www.math.muni.cz/~plch

But which 3D data format should I use, when I'll export not only the 3D objekt, but also the axes and tickmarks?
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