Earl

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These are questions asked by Earl

In Maple 15 it seems that plottools:-transform only accepts this form of conditional statement:  

`if`(conditional expression, true expression, false expression).

Is there any way to have plottools:-transform process more than one condition? Do later versions of Maple permit this?

Running Maple15 on a five year old lap top, complicated animations are taking up to 30 seconds as shown by debugopt(traceproc) followed by showstat.

Would a discrete video card e.g. Nvidia as opposed to an integrated video card significantly reduce these times or are such times primarily dependent on processor speed?

The downloaded worksheet below displays 3 points on the unit sphere which define a solid angle with a triangular face. The sides of the solid angle's are red arcs on the surface of the sphere and red radii which outline the planar sides within the sphere.

Three questions:

1. Is there a way to make the surfaces of the solid triangle more apparent by filling them with color?

2. Is there a way to calculate the area of the face on the surface of the sphere?

3. Is there a way to calculate the volume of the solid triangle?

 

Download Mechanics;_irregular_solid_angle.mw

The following commands show that I have an existing archive containing one procedure.

Why do I receive the error message when I try to save a second procedure to the same archive. The procedure I am trying to save has been executed within the same worksheet where I issue the savelib command.

> LibraryTools[ShowContents]("C:\\Program Files\\Maple 15\\Earl.mla");

LibraryTools[WriteMode]("C:\\Program Files\\Maple 15\\Earl.mla");

savelibname := "C:\\Program Files\\Maple 15\\Earl.mla";

savelib('CreateCircleVector');


[["RotateDisplay.m", [2015, 10, 1, 16, 3, 22], 41984, 655]]
[["C:\Program Files\Maple 15\Earl.mla", "WRITABLE"]]
"C:\Program Files\Maple 15\Earl.mla"


Error, cannot lock repository, C:\Program Files\Maple 15\Earl.mla

Shading is not valid as an option in the command defining a plottools object e.g. a parallelepiped, and yet shading can be selected in the actual display of the object. Is there a way to code for shading when creating the object?

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